Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
VideoFrame
Inherits from: GuiObject → GuiBase2d → GuiBase → Instance → Object
A VideoFrame renders a rectangle, like a Frame does, with a moving video image. The video must be from a file uploaded to the Roblox website.
The video is scaled to fit the entirety of the rectangle, but looks best when displayed at its native resolution.
2D and 3D Sound
A VideoFrame placed underneath SurfaceGui on a BasePart will emit its sound from that part's BasePart.Position.
A VideoFrame exhibits the Doppler effect, meaning its frequency and pitch varies with the relative motion of whatever part it is attached to.
The volume of the VideoFrame will be determined by the distance between the client's sound listener (by default the Camera position) and the position of the VideoFrame's part.
A VideoFrame is considered "global" if it is not placed underneath SurfaceGui on a BasePart. In this case, the sound will play at the same volume throughout the entire place.
Inherits from: GuiObject
Memory category: Gui
Code samples: View on Creator Hub (creating-and-playing-a-video).
Properties
| Name | Type / Returns | Description |
|---|---|---|
| VideoFrame.IsLoaded | boolean | Indicates when the VideoFrame.Video has loaded from Roblox servers and is ready to play. |
| VideoFrame.Looped | boolean | Sets whether or not the VideoFrame.Video repeats once it has finished when it is playing. |
| VideoFrame.MaximumResolution | VideoSampleSize | Internal-only. Caps the resolution the video is allowed to stream at, expressed as an VideoSampleSize. |
| VideoFrame.Playing | boolean | Indicates whether the VideoFrame.Video is currently playing. It can be set to start or pause playback. |
| VideoFrame.Resolution | Vector2 | Gets the original source resolution of the VideoFrame.Video file. |
| VideoFrame.RollOffMaxDistance | float | The maximum distance, in studs, a listener can be from the video's part and still hear its audio. |
| VideoFrame.RollOffMinDistance | float | The minimum distance, in studs, at which the video's audio starts to attenuate. |
| VideoFrame.RollOffMode | RollOffMode | Controls how the video's audio volume attenuates with distance. |
| VideoFrame.TimeLength | double | Indicates the length of the VideoFrame.Video in seconds. |
| VideoFrame.TimePosition | double | Indicates the progress in seconds of the VideoFrame.Video. |
| VideoFrame.Video | ContentId | The content ID of the video file a VideoFrame object is associated with. |
| VideoFrame.VideoContent | Content | The video content a VideoFrame is associated with, as either an asset content ID (same value as Video) or a direct reference to a VideoCapture object for local screen recordings. |
| VideoFrame.Volume | float | Indicates how loud the VideoFrame.Video is currently playing back. |
Inherited from GuiObject
| Name | Type / Returns | Description |
|---|---|---|
| GuiObject.Active | boolean | Determines whether this UI element sinks input. |
| GuiObject.AnchorPoint | Vector2 | Determines the origin point of a GuiObject, relative to its absolute size. |
| GuiObject.AutomaticSize | AutomaticSize | Determines whether resizing occurs based on child content. |
| GuiObject.BackgroundColor | BrickColor | Determines the color of the GuiObject background. |
| GuiObject.BackgroundColor3 | Color3 | Determines the GuiObject background color. |
| GuiObject.BackgroundTransparency | float | Determines the transparency of the GuiObject background and border. |
| GuiObject.BorderColor | BrickColor | Determines the color of the GuiObject border. |
| GuiObject.BorderColor3 | Color3 | Determines the color of the GuiObject border. |
| GuiObject.BorderMode | BorderMode | Determines in what manner the GuiObject border is laid out relative to its dimensions. |
| GuiObject.BorderSizePixel | int | Determines the pixel width of the GuiObject border. |
| GuiObject.ClipsDescendants | boolean | Determines if descendant GuiObjects outside of the bounds of a parent GUI element should render. |
| GuiObject.Draggable | boolean | Determines whether a GuiObject (and its descendants) can be dragged around the screen. |
| GuiObject.GuiState | GuiState | Determines whether the player's mouse is being actively pressed on the GuiObject or not. |
| GuiObject.InputSink | InputSink | Controls whether, and how, the GuiObject sinks input that occurs over it. |
| GuiObject.Interactable | boolean | Determines whether the GuiButton can be interacted with or not, or if the GuiState of the GuiObject is changing or not. |
| GuiObject.LayoutOrder | int | Controls the sort order of the GuiObject when used with a UIGridStyleLayout. |
| GuiObject.NextSelectionDown | GuiObject | Sets the GuiObject which will be selected when the gamepad selector is moved downward. |
| GuiObject.NextSelectionLeft | GuiObject | Sets the GuiObject which will be selected when the gamepad selector is moved to the left. |
| GuiObject.NextSelectionRight | GuiObject | Sets the GuiObject which will be selected when the gamepad selector is moved to the right. |
| GuiObject.NextSelectionUp | GuiObject | Sets the GuiObject which will be selected when the gamepad selector is moved upward. |
| GuiObject.Position | UDim2 | Determines the pixel and scalar position of the GuiObject. |
| GuiObject.Rotation | float | Determines the number of degrees by which the GuiObject is rotated. |
| GuiObject.Selectable | boolean | Determine whether the GuiObject can be selected by a gamepad. |
| GuiObject.SelectionImageObject | GuiObject | Overrides the default selection adornment used for gamepads. |
| GuiObject.SelectionOrder | int | The order of GuiObjects selected by the gamepad UI selection. |
| GuiObject.Size | UDim2 | Determines the pixel and scalar size of the GuiObject. |
| GuiObject.SizeConstraint | SizeConstraint | Sets the Size axes that the GuiObject will be based on, relative to the size of its parent. |
| GuiObject.Transparency | float | A mixed property of BackgroundTransparency and TextTransparency. |
| GuiObject.Visible | boolean | Determines whether the GuiObject and its descendants will be rendered. |
| GuiObject.ZIndex | int | Determines the order in which a GuiObject renders relative to others. |
Inherited from GuiBase2d
| Name | Type / Returns | Description |
|---|---|---|
| GuiBase2d.AbsolutePosition | Vector2 | Describes the actual screen position of a GuiBase2d element, in pixels. |
| GuiBase2d.AbsoluteRotation | float | Describes the actual screen rotation of a GuiBase2d element, in degrees. |
| GuiBase2d.AbsoluteSize | Vector2 | Describes the actual screen size of a GuiBase2d element, in pixels. |
| GuiBase2d.AutoLocalize | boolean | When set to true, localization will be applied to this GuiBase2d and its descendants. |
| GuiBase2d.Localize | boolean | Automatically set to true when a localization table's LocalizationTable.Root targets this object, or an ancestor of this object. |
| GuiBase2d.RootLocalizationTable | LocalizationTable | A reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants. |
| GuiBase2d.SelectionBehaviorDown | SelectionBehavior | Customizes gamepad selection behavior in the down direction. |
| GuiBase2d.SelectionBehaviorLeft | SelectionBehavior | Customizes gamepad selection behavior in the left direction. |
| GuiBase2d.SelectionBehaviorRight | SelectionBehavior | Customizes gamepad selection behavior in the right direction. |
| GuiBase2d.SelectionBehaviorUp | SelectionBehavior | Customizes gamepad selection behavior in the up direction. |
| GuiBase2d.SelectionGroup | boolean | Allows customization of gamepad selection movement. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
VideoFrame.IsLoaded
This property will be true when the VideoFrame.Video has loaded from Roblox servers and is ready to play.
| Field | Value |
|---|---|
| type | boolean |
| tags | ["ReadOnly","NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["Audio","UI"] |
VideoFrame.Looped
This property sets whether or not the VideoFrame.Video repeats once it has finished when it is playing.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","UI"] |
VideoFrame.MaximumResolution
Internal-only. Caps the resolution the video is allowed to stream at, as an VideoSampleSize rather than exact pixel dimensions.
The video may still stream below the cap on a slow connection. Defaults to VideoSampleSize.Full.
| Field | Value |
|---|---|
| type | VideoSampleSize |
| tags | ["Hidden"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","UI","InternalTest"] |
VideoFrame.Playing
This property indicates whether the VideoFrame.Video is currently playing. It can be set to start or pause playback as an alternative to the VideoFrame:Play() and VideoFrame:Pause() functions.
| Field | Value |
|---|---|
| type | boolean |
| tags | ["NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","UI"] |
VideoFrame.Resolution
This property gets the original source resolution of the VideoFrame.Video file.
| Field | Value |
|---|---|
| type | Vector2 |
| tags | ["ReadOnly","NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["Audio","UI"] |
VideoFrame.RollOffMaxDistance
The maximum distance, in studs, a client's listener can be from the VideoFrame's part and still hear its audio. Defaults to 10000.
This property only affects playback when the VideoFrame is 3D, as described in the class's "2D and 3D Sound" section; it has no effect on a global VideoFrame. How RollOffMaxDistance affects the attenuation of the sound depends on the RollOffMode property.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","UI"] |
VideoFrame.RollOffMinDistance
The minimum distance, in studs, at which the VideoFrame's audio begins to attenuate (decrease in volume). Defaults to 1.
This property only affects playback when the VideoFrame is 3D, as described in the class's "2D and 3D Sound" section; it has no effect on a global VideoFrame. How RollOffMinDistance affects the attenuation of the sound depends on the RollOffMode property.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","UI"] |
VideoFrame.RollOffMode
Controls how the volume of the VideoFrame's audio attenuates (fades out) as the distance between the listener and the video's part changes. Defaults to RollOffMode.Inverse.
This property only affects playback when the VideoFrame is 3D, as described in the class's "2D and 3D Sound" section; it has no effect on a global VideoFrame. For details on the different modes, see RollOffMode.
| Field | Value |
|---|---|
| type | RollOffMode |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","UI"] |
VideoFrame.TimeLength
This property indicates the length of the VideoFrame.Video in seconds. If the video is not loaded, this value will be 0.
| Field | Value |
|---|---|
| type | double |
| tags | ["ReadOnly","NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["Audio","UI"] |
VideoFrame.TimePosition
This property indicates the progress in seconds of the VideoFrame.Video. It can be changed to move the playback position of the video both before and during playback.
| Field | Value |
|---|---|
| type | double |
| tags | ["NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","UI"] |
VideoFrame.Video
The content ID of the video file a VideoFrame object is associated with. To save resources and improve performance, set this property to "" when the VideoFrame is not visible or in use.
| Field | Value |
|---|---|
| type | ContentId |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","UI"] |
Code samples: View on Creator Hub (creating-and-playing-a-video).
VideoFrame.VideoContent
The video content a VideoFrame object is associated with. Setting this property is equivalent to setting Video, and reading it returns a content ID equal to Video.
When referencing a video by content ID, build the value with the corresponding Content constructor: Content.fromAssetId() for a numeric asset ID, or Content.fromUri() for an rbxassetid:// URI.
Unlike Video, which only accepts a content ID string, VideoContent can also hold a direct reference to a VideoCapture object, such as one retrieved through CaptureService:ReadCapturesFromGalleryAsync(). This lets a local screen recording play back on the VideoFrame without first uploading it to Roblox. Build the value with Content.fromObject(), for example videoFrame.VideoContent = Content.fromObject(capture).
| Field | Value |
|---|---|
| type | Content |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","UI"] |
VideoFrame.Volume
This property determines how loud the VideoFrame.Video plays back. It can be set to a number between 0 and 100.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Video |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","UI"] |
Methods
| Name | Type / Returns | Description |
|---|---|---|
| VideoFrame:Pause | () | Sets VideoFrame.Playing to false, pausing playback if the VideoFrame.Video is playing. |
| VideoFrame:Play | () | Sets VideoFrame.Playing to true, playing the VideoFrame.Video from the current VideoFrame.TimePosition. |
Inherited from GuiObject
| Name | Type / Returns | Description |
|---|---|---|
| GuiObject:TweenPosition | boolean | Smoothly moves a GUI to a new UDim2. |
| GuiObject:TweenSize | boolean | Smoothly resizes a GuiObject to a new UDim2. |
| GuiObject:TweenSizeAndPosition | boolean | Smoothly moves a GUI to a new size and position. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
VideoFrame:Pause
Sets VideoFrame.Playing to false, pausing playback if the VideoFrame.Video is playing.
As VideoFrame.TimePosition is not reset, when the video is resumed it will continue from its previous position.
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Audio","UI"] |
VideoFrame:Play
Sets VideoFrame.Playing to true, playing the VideoFrame.Video from the current VideoFrame.TimePosition. To save resources and improve performance, set the VideoFrame.Video property to "" when the VideoFrame is not visible or in use.
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Audio","UI"] |
Code samples: View on Creator Hub (creating-and-playing-a-video).
Events
| Name | Type / Returns | Description |
|---|---|---|
| VideoFrame.DidLoop | Fires whenever the VideoFrame.Video loops. | |
| VideoFrame.Ended | Fires when the VideoFrame.Video has completed playback and stopped. | |
| VideoFrame.Loaded | Fires when the VideoFrame.Video is loaded. | |
| VideoFrame.Paused | This event fires whenever the VideoFrame.Video is paused using VideoFrame:Pause() or by setting VideoFrame.Playing to false. | |
| VideoFrame.Played | Fires whenever the VideoFrame.Video is played using the VideoFrame:Play() function or by setting VideoFrame.Playing to true. |
Inherited from GuiObject
| Name | Type / Returns | Description |
|---|---|---|
| GuiObject.DragBegin | Fired when a player begins dragging the object. | |
| GuiObject.DragStopped | Fired when a player stops dragging the object. | |
| GuiObject.InputBegan | Fired when a user begins interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc). | |
| GuiObject.InputChanged | Fired when a user changes how they're interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc). | |
| GuiObject.InputEnded | Fired when a user stops interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc). | |
| GuiObject.MouseEnter | Fires when a user moves their mouse into a GUI element. | |
| GuiObject.MouseLeave | Fires when a user moves their mouse out of a GUI element. | |
| GuiObject.MouseMoved | Fires whenever a user moves their mouse while it is inside a GUI element. | |
| GuiObject.MouseWheelBackward | Fires when a user scrolls their mouse wheel back when the mouse is over a GUI element. | |
| GuiObject.MouseWheelForward | Fires when a user scrolls their mouse wheel forward when the mouse is over a GUI element. | |
| GuiObject.SelectionGained | Fired when the GuiObject is being focused on with the Gamepad selector. | |
| GuiObject.SelectionLost | Fired when the Gamepad selector stops focusing on the GuiObject. | |
| GuiObject.TouchLongPress | Fires when the player starts, continues and stops long-pressing the UI element. | |
| GuiObject.TouchPan | Fires when the player moves their finger on the UI element. | |
| GuiObject.TouchPinch | Fires when the player performs a pinch or pull gesture using two fingers on the UI element. | |
| GuiObject.TouchRotate | Fires when the player performs a rotation gesture using two fingers on the UI element. | |
| GuiObject.TouchSwipe | Fires when the player performs a swipe gesture on the UI element. | |
| GuiObject.TouchTap | Fires when the player performs a tap gesture on the UI element. |
Inherited from GuiBase2d
| Name | Type / Returns | Description |
|---|---|---|
| GuiBase2d.SelectionChanged | Fires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendant GuiObjects. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |
VideoFrame.DidLoop
An event that fires whenever the VideoFrame.Video loops. Returns the content ID of the video.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| video | string | The content ID of the video that looped. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Audio","UI"] |
VideoFrame.Ended
This event fires when the VideoFrame.Video has completed playback and stopped.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| video | string | The content ID of the paused that ended. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Audio","UI"] |
VideoFrame.Loaded
This event fires when the VideoFrame.Video is loaded.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| video | string | The content ID of the loaded video. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Audio","UI"] |
VideoFrame.Paused
This event fires whenever the VideoFrame.Video is paused using VideoFrame:Pause() or by setting VideoFrame.Playing to false.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| video | string | The content ID of the paused video. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Audio","UI"] |
VideoFrame.Played
This event fires whenever the VideoFrame.Video is played using the VideoFrame:Play() function or by setting VideoFrame.Playing to true.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| video | string | The content ID of the played video. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Audio","UI"] |