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systems lua
local Players = game:GetService("Players")

local playerStates = {}

local function onPlayerAdded(player)
	playerStates[player.UserId] = {
		joinedAt = os.time(),
	}

	print(player.Name .. " has joined the game")
end

local function onPlayerRemoving(player)
	playerStates[player.UserId] = nil
end

Players.PlayerAdded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(onPlayerRemoving)